Protocol with uncommunicables

Yuemin Huang

Video

The goal of this program is to understand how could we protocol with uncommunicables, and what is protocol means to us.
The target of the game – irrational, uncommunicative, and troubling to you
Game process: During the game process, through the guidance of options, try to let the player coordinate with all non-communication things through the way of making protocol. The options used in the game are researched and appropriated based on existing protocols. Let the player learn how to draft a protocol by playing.
Case:
Pigeon urban Space Defecation Protocol
Baby public space screaming protocol
Supermarket arrangement protocol
“There will be a power outage this afternoon.”

We go through the game to help players find out who/what they really want to sign a protocol with. In the end, we look back at the whole game process and try to understand what Protocol means to us.

This Figma file saves my research path, I post the book and articles that inspired me on this. And I try to show how did I get here. If you are interested, and check this out.